posted 08-05-2002 11:22 AM
.download)
Time for another one of my picture heavy mini-tuts.
(Sorry 56K'ers
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I'm assuming you want to achieve something like this.
This is pretty much generic and doesn't necessarily reflect your situation but I hope it's useful in some way.
(Don't mind the fugly textures...they're mainly intended for alignment purposes
)
I'm going to explain how I made this, step by step.
I always work from the middle outward and I always build everything with the common/caulk texture, initially;
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1)
Draw out a square brush (128*128 units, in this case) in top view and make it into a bevel via the curves menu.
Cap it (with the cap-icon in the toolbar or via the curves menu) and delete (backspace) the original bevel and the bottom cap (cycling through the 3 parts that make up the capped bevel with tab).
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2)
Place two clipped brushes around the bevel cap to create its surrounding faces.
(The height doesn't really matter because it's on the inside of the construction and only the top faces will be visible but I drew them the entire height of the construction, in this case).
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3)
Draw out a 192*32 brush in top view and make it into a simple patch mesh with width 7 and height 3 via the curves menu.
(Notice how the brush size creates a situation where, when transformed into a 7*3 SPM, the vertices are placed on comfortable, big grid intervals).
Hit V for vertex-editing mode.
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4)
Still in vertex-editing mode and in top view start pulling the vertices so they are placed as indicated.
It's important the 3 "inside" vertices coincide with the bevel cap patch vertices so the SPM strip joins it along the exact same curve.
The "outside" vertices are placed consistently to create a nice, even strip.
Notice how the SPM-vertices on the edges are placed to allow mitering with brush faces later on.
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5)
You created the top-part of your patch border.
Now for the side-part follow the same steps (192*32 brush in top view made into a simple patch mesh with width 7 and height 3) but rotate it on the X-axis...
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...before pulling the vertices into place in top view.
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6)
The side-part of the patch border still selected, hit space to duplicate it and drag it down and stretch it to form the patch wall under it.
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7)
You now created all your patch work.
Now it's simply a case of adding 4 clipped brushes to create the brush border parts and the brush wall parts.
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Having built your caulk construction you now have to texture your visible faces and patches.
a)
Bevel caps:
Select, assign texture from texture console, select "cap" from the patch inspector (shift-S) and have the surrounding brush faces texturing and orientation based on that (deselect all, right-click on patch, ctrl-shift-right-click on surrounding brush faces).
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b)
bent patches that DO lie in an axial plane:
Select, assign texture from texture console, select "natural" from the patch inspector, hit ctrl-shift-N until the texture is properly applied.
Have the surrounding brush faces texturing and orientation based on that (deselect all, right-click on patch, ctrl-shift-right-click on surrounding brush faces).
(making the brush face orientation axial which, of course, already is the case, usually...)
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c)
bent patches that DO NOT lie in an axial plane:
Select, assign texture from texture console, select "natural" from the patch inspector.
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Because patch selection "overrules" brush face selection you may have to isolate patches and their, similarly textured, neighboring brush faces. (select patch and neighboring brushes, hit I to invert selection and hit H to hide, shift-H to unhide again).